Home Guard Games
The
story within the film ‘Get Cracking’ is all rather like an extended episode of
‘Dad’s Army’ and one wonders how well Croft and Perry knew this film. George
Formby plays a member (occasional Corporal) of the Home Guard in the village of
Minor Wallop. The story begins, after the initial scene setting, when it is
discovered that a gun has been left at the local railway station goods depot
without a label. A porter telephones to see if it belongs to their platoon, or
to the one at Major Wallop. George is immediately despatched on his motor bike
to go and claim it before the Major Wallopers hear about it. But the Home Guard
office is situated in the back room of the pub, and little do they know, but
the barmaid is a fifth columnist. She fancies Ronald Shiner’s character, who is
part of Major Wallop’s platoon. The barmaid telephones Shiner and delivers the
information on the gun in the hope of a back row liaison at the flicks in
return. Shiner’s character sets out for the gun too, and the usual trademark
Formby chaos ensues as they collide, then fight to get there first. George
loses the gun and to add insult to injury he is accused of giving the game
away. He is stripped of his stripe and is in disgrace. So, what with the local
Home Guard rivalry between platoons and the acute lack of proper weapons there
is more than a touch of Dad’s Army here.
You can have a gun and no uniform, or you can have a uniform and no gun, but you can't have both. |
Mention
must also be made at this point of the welcome appearance of E V H Emmett’s
voice as the film opens. The famous tones of the Gaumont News narrator (well
known to Carry on fans as the voiceover in ‘Carry On Cleo’) is used to commentate
on the initial formation of the Home Guard in Major and Minor Wallop,
describing how one got weapons while the other got uniform. He really gets the
film going with a smile and sets the scene brilliantly.
Twitter: @agathadascoyne
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